![]() If this directory is not empty, Citra will combine the contents of it with the base game with files from this directory taking precedence over the base. These types of mods typically alter a game’s textures, text, fonts, sounds, or other graphical assets. ![]() The RomFS directory contains replacements for the game’s assets and general files. Note: For compatiblity with Luma3DS, you can also put these ExeFS replacements/patches directly in the mods folder instead of the exefs subfolder. More details on the BPS format can be found on byuu. To use a BPS patch, put a file named code.bps in the ExeFS directory. More details on the IPS format can be found on ZeroSoft and SMWiki. To use an IPS patch, put a file named code.ips in the ExeFS directory. To use a replacement file for the game code, put a file named code.bin in the ExeFS directory. These types of mods typically alter game behavior or logic.Ĭurrently you can put a replacement file, or apply two types of patches: IPS and BPS. The ExeFS directory contains replacements or patches for the game’s executable. ![]() It is possible that a mod contains only some of these files. Note that everything demonstrated above is optional. The following is an example of a mod in Citra.Įach title has its own Mods directory that can be opened by right-clicking on the game in Citra (alternatively load/mods/ in the User Directory) load/mods/ Citra has a powerful modding framework allowing for multiple formats of patches and flexibility in distribution. ![]()
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